

The bad thing about it is that not all the different directions in which you can grow your character seem particularly viable. The good thing about Dungeon Lords' character advancement system is that it gives you a lot of freedom to continually fine-tune your character with incremental statistical upgrades so you can gradually develop him or her however you like. In fact, there are a whole bunch of advanced character classes that aren't available at first, which you'll be able to pursue later on as the adventure continues. But these drastically different-sounding choices don't really limit how you can go on to develop your character as he or she continues gaining experience throughout the game. You can be everything from a dwarf fighter to an elf adept to a human mage, or maybe one of the game's several different "demigoth" races, like the diminutive thrall or the hulking urgoth. The broad range of starting options turns out to be somewhat deceptive, but that's not really a bad thing.
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You play as a single character in Dungeon Lords and are free to choose from a variety of races and classes when you create him or her. You'll notice this early on as you hear legions of goblins gleefully cackling like a bunch of bozos as they circle and swarm around you. It's not flashy, and it's not trying to turn your world upside down, but it's got kind of a goofy quality about it that can be a refreshing change of pace from the very serious tone of many role-playing games. The game's got something akin to homegrown charm. At any rate, Dungeon Lords may not seem terribly original with its cast of elves, dwarves, goblins, dragons, and whatnot, but it offers a few amusing twists in its interpretations of these sorts of icons. Whether you see all this as typically uninspired or traditionally archetypal probably will depend on how tolerant you are of convention. This is your prototypical fantasy story, which casts you as the hero destined to save the day. Gibbering goblins and pompous elves are just some of the types of creatures you'll get to kill in droves in Dungeon Lords.ĭungeon Lords is set in a fantasy world on the verge of ruin, thanks to the ambitions of an evil wizard. Unfortunately, a slew of noticeably missing features and other problems may well end up drawing too much of your attention away from the game's good parts. Dungeon Lords is a lengthy game that can offer a lot of the basic thrills that make role-playing games fun to play. Bradley's previous works, which include some of the later titles in the classic Wizardry series.


As such, it's consistent with designer D.W. Dungeon Lords is a throwback to this style of gaming, with its emphasis on hack-and-slash combat and corridor crawls. You'd guide a band of adventurers through increasingly dangerous mazes filled with more and more, bigger and bigger monsters, while finding treasure, solving the occasional puzzle, and gaining experience levels. Though today's role-playing games are often expected to be sweeping, story-driven epics, it used to be that most such games were pure dungeon crawls.
